If/when I end up doing a MacOS port, you can have that version too as part of the deal, in case you’d rather play there. I can’t say for certain right now, but I’m pretty confident I’ll be able to give you a key for activating it on Steam or your digital distribution platform of choice.
3 You’ll also get the game for free when it releases on PC. Your $15 gets you access to the beta SpyParty and all the updates during the beta, access to the private beta website, which includes forums for announcements, finding games, and discussing strategies, and eventually a bug/feature tracking system. $15 doesn’t mean “budget game”, it means “awesome indie game” now, and that’s great for innovation and creativity. 2 I’m really happy there’s a “standard” price point for high quality indie games now, because it not only means I don’t have to think about it, but players also know what kind of experience they can expect for their money.
$15 USD - Like I’ve said elsewhere, $15 has become the de facto price point for AAA Indie Games, and it’s almost certainly what I’ll price the final game at on the various platforms, assuming XBLA, PSN, and Steam are still operating when I ship in 100 years. There are going to be two pricing options: I’ve finally solidified my plan for the Early-Access Beta pricing, so I want to describe that here and hopefully answer any questions you might have in the comments. I think it’s going to be a great time, assuming I ever actually get it working… I’m obviously way behind on my original estimates of “mid-June”, 1 and I apologize for that, but I’m getting closer, really I am! I’m super honored so many people have signed up to support SpyParty’s development and to help playtest the game, and I can’t wait to get you folks invited in and playing. Sorry I’ve been so quiet here and there, I’ve been heads-down working on the Early-Access Beta.